Further details
- rose785
- Dec 10, 2016
- 1 min read
I have completed all of the details in the body, In my opinion sculpting ears and hands was the biggest pain in my....well. However I aim for good quality and want my character to lookk as realistic as my abilities allow me for now. I'm slowly gaining confidence therefore I am hopeful that the end result will look awesome.


I want to also remind of the wings, where my fears have come true and i ended up stranded in this unknown teritiory where i had no clue how to begin and what to do. After 4 hours of attempts in 3 Ds max and then in zbrush , i have ended up with a feather.

Rough as it looks it was the best i could do. However Zbrush has the most horrible rotation therefore to assemble wings i had to take it to 3Ds max which by the way have crushed on me countless of times due to high resolution of the feather and the detail. I then had to re-create the feather and reduce the amount of poligons to create a full wing.

Also some of the feathers were sticking out from the actual wing/ drumstick. so after nect few hours of adjustments i have ended up with something like this

Clothes are coming up nicely so feeling hopeful about the whole thing. Now i'm off to do some re-topology which looked fun in the last lesson.
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