Stables Finished
- rose785
- Feb 26, 2016
- 1 min read
Here are some shoots of Stable with collision, shown as gray boxes inside which segments of stable are placed.
Also I have included the specular map and use of the textures as well as bump textures.
Sketchfab link for the stable right below.
Also Sketchfab use of unique textures and other maps on unique props.
Finally Some Shots From Unreal Engine!!!
I had a big problem with collision and couldn't figured why it wasn't working, I have checked if the boxes in 3 Ds max are named properly....and they were! I got teacher to check it, it still didn't work, so i improvised because only the middle part didn't work so I just created withing Unreal engine a box collision there.
Oh and almost forgot ! How I diffused textures and spec maps....
And Also Jut to mention, I have changed the textures of my stable because they looked too bright and unreal, also I have tweaked few unique textures. So I put old version with old textures and new one. Also I have deleted the Alphas-thatch because it was crashing in unreal engine, And i was runing out of time to fix it, so i choose to completly remove it.
These were the old ones, and here are new...
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